Welcome to Mark Grob's archival portfolio. Spanning pioneering 360-degree workspace startups in 1999, medical and pharmaceutical VR experiences for Bayer and Novartis, STEM lab simulations, and global venture advising. Click any project to inspect its sub-canvas with high-resolution imagery and YouTube references.
Seasoned veteran in the broader industry of Visual Simulation and Entertainment with a long history in Virtual Reality. Currently building a practice of Immersive Technology (VR, AR, MR+ML) at UPS.
Specialization in real-time telemetry streaming, interactive 3D workspace solutions, and human-interface UX.
Consulted for clients working with General Electric, Viacom, BEA, Lockheed, Havas LTD, Bayer, Novartis, and Unilever.
Advisor to the venture capital community worldwide and innovation companies across the UK, Switzerland, and USA.
Decades of experimentation spanning early MacOS 9/Windows NT 360-degree works to modern Unity and Unreal simulations.
Click any project card below to open its interactive sub-canvas featuring project details, visual assets, and YouTube video references.
Interactive Kinect game built for the Suliqua European campaign exhibition booth.
360-degree interactive medical video player for diabetes treatment discussions.
DICOM medical imaging visualization combined with gesture tracking in VR.
Unity3D conference exhibit featuring custom hardware input methods.
Virtual reality exposure therapy for public speaking and anxiety management.
Crosses vs. Cockades and Red Baron aerial combat titles across Rift, iOS, and Android.
Virtual reality physics labs for student experimentation and structure building.
Motion capture and iOS AR application for pharmaceutical sales representation.
Pioneering 360-degree workspace solutions on MacOS 9 and Windows NT.